What we set out to test
Table of Contents
Can increasing creative assets’ depth and breadth for App Campaigns deliver incremental performance and business impact?
The background
Ourpalm is a leading game developer, publisher, and distributor in China. The Chinese giant had previously been relying on only text and image assets for its app campaigns, and wanted to shake things up for its new, highly anticipated release of the mobile role-playing game One Punch Man: The Strongest.
Given the excitement surrounding One Punch Man: The Strongest, the first ever One Punch Man mobile game, Ourpalm was keen to attract high quality players for the title. The company decided to explore if adopting creative excellence recommendations in its app campaigns could drive incremental return on ad spend (ROAS) with increased assets coverage and more relevant creative elements.
How we set the experiment up
An A/B test was set up with a geo-split across two comparable markets — Indonesia (ID) and the Philippines (PH), with a market swap also implemented three weeks into the test:
Control:
- Weeks 1–3: App Campaign with tROAS bidding (PH)
Poor Ad Strength with Text & Images only - Weeks 4–6: App Campaign with tROAS bidding (ID)
Poor Ad Strength with Text & Images only
Test:
- Weeks 1–3: App Campaign with tROAS bidding (ID)
Excellent Ad Strength with Text, Images & Videos - Weeks 4–6: App Campaign with tROAS bidding (PH)
Excellent Ad Strength with Text, Images & Videos
The experiment ran for a total of six weeks, with the same budgets and bid settings across both the control and test campaigns. This allowed the brand to measure how its App Campaigns performed differently depending on the creative asset recommendations implemented.
Solutions we used
What we learned
Ourpalm found that the test campaign using assets with Creative Excellence drove incremental ROAS performance compared to the control campaign using text and images only, delivering the following:
Source & Full Credit: thinkwithgoogle